Monday, March 23, 2015

I Have Not Been Selected!

But thanks anyway to everyone who nominated my book in the Kindle Scout program. I still think it's a cool program, but I guess I'm just destined to do a little more legwork.

I should be able to get Charms and Witches self-published in the Kindle store and in hardcopy form on Amazon in a week or two. It basically had to be ready to go for ebook publication in order to be submitted to Kindle Scout, so I just have to format the paperback version.

Since I didn't get selected for Scout publication, I have no way to identify people who nominated me and send them a free copy the way Scout automatically would have. But if you watch this space or follow me on Twitter (@HerbMallette), I'll announce when the book will be on free promotional giveaway status.

Thanks again to everyone who voted for me! I appreciate all the support!

Wednesday, March 11, 2015

A Little Red-Faced

So ... I consistently kept up my new weekly feature for exactly one week!

In my defense ... well, I'll make up a defense later. I'm a procrastinator, in case you couldn't guess.

Anyway, this week's CD (or last week's or maybe it was the week before's) is the soundtrack to the marvelous animated classic, Hoodwinked.



Hoodwinked: Original Motion Picture Soundtrack

If you haven't seen this movie, it's probably on Netflix or if not, the DVD is crazy cheap, like four bucks. The concept is a retelling of the Little Red Riding Hood story as a police procedural, using the storytelling technique of Akira Kurosawa's Roshomon. I've never seen Roshomon, but Hoodwinked makes me want to.

Aside from being clever and cute and funny as hell, Hoodwinked is notable for having a tremendously fun genre-hopping soundtrack of original pop songs, rock numbers, Henry Mancini-style caper music, and even a couple of songs from that rarest genre of all: rap music that I actually like.

In addition to numbers where stars Anne Hathaway, Jim Belushi and Andy Dick strut their vocal stuff, the soundtrack includes a wistful melodic piece featuring Ben Folds, along with score music by the film's composer and lots of songs written and performed by the movie's co-director, Todd Edwards, who's obviously a multi-talented guy.

One of my favorite tracks is a bluegrassy tune sung by a yodeling billy goat. Trust me, it makes total sense in the movie.

All in all, a dynamite soundtrack and a movie to be enjoyed by kids and adults alike.

Check it out!

Saturday, February 21, 2015

New Feature!

In an effort to get myself blogging more often, I'm going to steal a page from my friend Donna Beck and schedule some features. To start with, I've decided to write a weekly piece in which I'll examine one of the albums in my music collection. For lack of a better plan, let's begin at the top of my CD rack and move along one artist or perhaps one category at a time and have a brief discussion of whatever merits, drawbacks, and/or interesting facts strike me about one of the CDs.

And the inaugural CD is ...


The complete Basil Poledouris score for Conan the Barbarian.

Right off the bat, let's get this out of the way: although I've got a soft spot for this movie, I am not its biggest fan. I saw it twice in the theater as a teenager, which for financial reasons I only did with movies I really liked. But the summer after it came out, I actually read all the Conan books and discovered that the Conan in the movie was a big wimp compared to the Conan in the books. And other than having muscles, Arnold Schwarzenneger actually looks nothing like Conan. Nor does he really talk like Conan or display much of Conan's cunning. So by late adolescence, I was already pooh-poohing the film, and rewatching it in adulthood didn't do anything to improve its standing with me.

But the soundtrack manages to perform the amazing feat of elevating an inauthentic adaptation of the character into a sweeping and majestic epic, and for that reason, I was more than happy to shell out the thirty bucks (plus shipping) for this 3-disc extravaganza.

I'm sure your first question is, "Who the hell needs three CDs worth of Conan the Barbarian music???" The answer, of course, is no one. Which is why the "complete score" part of the package is all on two CDs, with the third disc in the set comprising the truncated soundtrack released on vinyl in 1982. So this product is really aimed at people with both a completionist mania to possess all 108 minutes of the full score and an understanding that it will often be preferable to listen to the 48-minute version everyone else considers more than sufficient.

To sit through the whole thing, you've got to have a pretty significant appreciation for theme and variation. Poledouris crafted a number of distinctive melodies for this soundtrack, but not as many as you'll find in, say, John Williams' original Star Wars soundtracks. So there are a lot of recurring motifs and themes, rendered in different arrangements and at different tempos.

Rather than try to work my way through a description of the musical highlights, I'll just give a couple of personal notes on my connection to this music.

First, does it say something about my 16-year-old self that my favorite piece from this soundtrack is called, "The Orgy"? Maybe. But the music for the orgy scene is so sensual and lush, and really just does a perfect job capturing the carnal and charnel decadence of the Doom cult's fiendish bacchanalia. Even though it's been maybe 20 years since I last saw the movie, hearing this bit still vividly conjures images of Conan and his partners in their bizarrely conceived makeup (intended as camouflage?) sneaking around the huge chamber full of dazed, indulgence-sated cultists. It's gorgeous music, and it always reminds me of the Jupiter movement from Holst's "The Planets."

Second, I'm one of perhaps three people in the whole world for whom Poledouris's main title theme doesn't conjure images of Conan or wild Hyborian battle sequences. Instead, it gives me visions of a bunch of claymation Dungeons and Dragons characters fighting trolls and evil sorcerers. In high school, my friends and I used to make stop-animated films using modeling clay and a super-8 camera, and one of our best ones featured our D&D characters marauding through a dungeon with the Conan music playing in the background. By some miraculous quirk of fate, the title theme matched up almost perfectly with the stop-motion adventures, even the part where the brash, percussive battle theme modulates into the more sedate, sweeping, Romantic segment. I've got the movie on VHS somewhere, if the tape hasn't decayed with age. Someday maybe I'll pay to have it transferred to DVD.

So there you have it. Rush right out and buy your copy. And if you're really ambitious, buy a single-frame-capable video camera and some modeling clay, too!

Wednesday, February 18, 2015

Help, Please!


My romantic fantasy novel, Charms and Witches, is up for nomination in the Kindle Scout program! I hope you’ll consider nominating it.


If you have an Amazon account, you can read a free sample and nominate it for publication. Everyone who nominates it gets the free Kindle book once it’s selected and published! Just click the link below, expand the free excerpt, and then click the “nominate” button. Thank you!


While you're there, you might want to check out some other books up for nomination too. I was pretty impressed by one called What We Left Behind (zombie apocalypse) and another called Floor 21 (mysterious post-apocalypse). (What We Left Behind has only two days left in the nomination window, so it will be gone after Thursday the 19th.)




Tuesday, February 17, 2015

Nine Questions Every Writer Needs to Ask – Over and Over Again

[Here's a post I wrote for a nice book review blog called Scookie Reviews back in December. I figured it was finally time to cross-post it here. Enjoy! And check out the blog!]


Many beginning writers struggle with doubt, uncertainty, and confusion about mastering their craft: how to build a plot, how to develop rich characters, how to make dialogue ring true or sparkle with wit and humor. If you’re one of those writers ... congratulations! Your worries, your insecurity, and your occasional bafflement do not represent weaknesses on your part – in fact, they are your greatest friends.

Why? Because writing is a process of discovery.

In school, we learn to write as a means of expressing ourselves – of capturing ideas in language in order to relay them to others. But fiction doesn’t work that way. Fiction is not about constructing the right phrases, clauses, sentences and paragraphs to say something. It’s about finding the world inside your head, the mystery and its solution, the key to the lovers’ hearts, the life-experiences that make a hero or a villain tick.

You can’t do any of that without doubting and wondering and repeatedly rethinking yourself. So here are some questions you may find useful in honing your doubt and uncertainty into tools of discovery.

1. Why am I doing this?

This question trumps all others. Do you have a deep need to turn one of your personal experiences into a narrative that could help others or help you achieve a sense of closure? Is your goal fame and fortune and occasional appearances on late-night talk shows? Does writing simply provide you an enjoyable means of escape from daily hum-drummery?

If you lack a clear understanding of your own motives for writing, you won’t know how hard to push yourself when answering the rest of these questions. And because your motives may change and flow over time –especially as your understanding of the writing process deepens – you can’t just ask this once and assume that a single sense of purpose will always carry you through.

2. Who are these people?

Stories are about human beings. (Or maybe aliens or elves or robots or personified animals – but even in those cases, they’re ultimately about human beings despite outward appearances to the contrary.) Without an understanding of where your characters come from, what drives them, and how their personalities and emotional reactions differ from one character to the next, you can’t create a personal focus to carry the reader through your story. No matter how intricate the plot, how shocking or awe-inspiring the concept, how beautiful your prose, if the characters don’t live and breathe for the reader, everything else suffers or even collapses.

3. What would he or she say next?

Once you know your characters and how they react to things, you must stay true to their personalities when they speak to one another. Sometimes I’ll skip ahead and write scenes out of sequence because I’ve come up with dialogue or a soliloquy that perfectly captures my intent. But when I get to those pre-written scenes, I often find that the characters have grown and shifted in the meantime. I understand them better or even just differently, and therefore I have to throw out words that were going to be the linchpin of the scene or even of the book’s climax because they no longer fit with how the characters have developed.

Just wanting a character to say something isn’t enough, regardless of how cleverly sarcastic or worldly wise or heart-warmingly romantic the words might be. Unless a line of dialogue arises naturally from the character’s response to events or to the words of others, the reader isn’t going to buy it, and you need to either change the character’s dialogue or rework the stimulus that provokes the line until they fit together seamlessly.

4. What is the logical repercussion of the action my character just took?

We perceive the world in terms of cause and effect, behavior and response, action and consequence. Fiction works and seems real only if it mirrors the patterns that we know occur in the real world. If a murder suspect flees from police, jumps in a car, and drives off, the police are going to immediately muster all available resources to pursue and halt the vehicle. Taking a couple of quick turns through an alleyway isn’t going to throw them off. If you want such a suspect to escape, you need to fully understand the resources available to the police – roadblocks, communications with dispatchers, helicopters, etc. – and then you need to figure out a genuinely plausible hole through which the killer (or alleged killer) can get away. People and organizations and objects react predictably to our interactions with them, and if your reader can make real-world predictions that your story overlooks or ignores, the result will be eye-rolling at best and the book being put down unfinished at worst.

5. Why did or didn’t my character anticipate that repercussion?

If your reader can spot the killer or predict the words needed to win the heart of the tall, dark-haired stranger, then you need to have a good explanation for the protagonist failing to do so. The creation of drama or conflict is never sufficient reason for a character to overlook the obvious – or even the not-so-obvious, if we’re supposed to believe the person is highly competent. When characters make bad decisions simply because a good decision wouldn’t move the plot in the direction you want, you risk alienating readers who have high standards for heroes (or villains).

6. What detail can I use to give this scene or setting its own reality?

Reality is composed of small things. If an artist paints a picture of a room and includes nothing smaller than a square yard, that room is not going to look like someone lives in it, or even like it’s a real room, since there won’t be any doorknobs or hinges or wood grain. When I pick up a wineglass, I can pick it up by the stem or by the bowl or by the rim. I can hold it between my thumb and fingers or cradle it with the stem hanging between my ring finger and middle finger. When I set the glass down and leave the room, it might be empty or it might have a finger’s breadth of wine left in the bottom. How I pick it up, how I hold it, and whether there’s any wine left when I set it down are all small atmospheric details that can be interspersed with dialogue or action to create a richer scene than simply writing, “He drank from a wineglass during the conversation, then set it on the table and left the room.”

7. What happened earlier in the story that I can use now?

The details with which you build your story’s moment-by-moment reality can easily play a larger role as well. If I drink wine in several scenes, holding the glass the same way each time, a sense of consistency is created. If I leave a half-inch of wine in the glass, that wine could be tested for DNA or for poison later. If I habitually hold the glass by the rim, a detective may be foiled in trying to get my fingerprints from the surface, since I’ll leave only partials at the very lip of the bowl. These things need not be pre-planned, as long as the writer is constantly mindful of details from previous scenes that can be exploited as the story evolves. Perhaps you need character X to communicate something wordlessly to character Y. You think back to earlier in the book and remember that characters X and Z exchanged business cards when they met. That means X has Z’s business card and could use it to write a note because there’s no other paper available. Later, you need character Y to be suspicious of character Z, or to connect Z to X. Voilá, character Y can happen across the business card when emptying her pockets at the end of the day.

8. Is now the right time to be asking these questions?

The answer to this one is usually going to be “Yes.” The worst writing occurs when a writer blazes heedlessly along under the assumption that everything they’re writing is terrific. However, that’s also the mode in which some people are most productive, and the last thing you want is to hit a roadblock because you don’t know the answer to a question. The answers to some questions may need to wait until the second draft (when you need to be asking even more questions!) so that you can get the first draft done. Don’t be afraid to write an unresolved question down in a word-processing comment and then push onward.

9. Why am I doing this, again?

Questions without answers may lead to frustration and to insecurity about whether the effort is even worth it. In those moments, take a deep breath, and remind yourself of your ultimate purpose. You’re a writer. The answers will come.

Monday, August 25, 2014

Away, Nihilism!



So I got the Player's Handbook for the new edition of Dungeons and Dragons that I discussed a few posts back, and it's terrific. My review of the manual can be found here.

As I mentioned before, the previous version of D&D struck me as cynical and market-driven, largely devoid of soul. But this book renews my faith that even big companies that feel entitled to their enormous share of a particular market can have a comeuppance, realize the error of their ways, and start doing the right thing again. My review explains a lot of the reasons why, but ultimately the main one is that this is a game that's clearly about storytelling.

Anyway, I'm glad it's here, and I'm hoping I'll get the chance to play it soon ...

Sunday, July 20, 2014

My Report on Europa Report

(Spoiler Alert: there are relatively minor spoilers throughout this review. Toward the end, I'll identify a major spoiler section that gives away almost the entire movie, so don't read past that point if you don't want the ending ruined.)

I wish that I could say I was disappointed in "Europa Report" because I thought it was going to be a biopic about some former German Finance Minister who was the father of the Euro, only to find myself rudely surprised to be watching a near-future science fiction "found footage" movie. Unfortunately, my interest in European finance isn't that keen, and I knew ahead of time that the film had been made as an independent, relatively low-budget movie with the ambition of bringing "hard" science fiction to the movie screen.

I first read about "Europa Report" on Phil Plait's Bad Astronomy blog. Long ago, Plait blogged primarily about astronomy in popular culture, doing copious movie reviews and takedowns of pseudoscience on his now-more-or-less-unattended badastronomy.com site. His film and television reviews were my favorites -- good, solid movie analysis that also meticulously described the good and bad elements of science and especially astronomy in cinematic storytelling. More recently, he's gotten higher-profile gigs on discover.com and now slate.com, and has turned more to informational blogging about current astronomical events, which I find interesting but not nearly as entertaining as his old reviewing style. So when he touted Europa Report last year, I put it on my list of things to check out ... even though he didn't really do his traditional good-and-bad dissection of it.

Having already said that the movie disappointed me, let me pause here to note that it's a very effectively made film on many levels, both more cerebral and more realistic than 99% of science fiction films tend to be. The effects are impeccable, the acting is strong, the characters are interesting and distinct, and the storyline and mystery are compelling. If you like real science fiction, then you probably think there have only been a tiny handful of truly science fictional films in the history of cinema, at least as far as outer-space s.f. goes. This movie is definitely one of them, and it's worth watching for that reason alone if you're an aficionado of hard science fiction.

The premise is that a manned mission to Europa (one of Jupiter's moons) encounters a near-catastrophic technical failure and must proceed through the bulk of its four-year mission without any way of contacting Earth. The crew is tasked with exploring Europa for signs of life, because the moon is considered one of the prime candidates for extraterrestrial life in our solar system. It's a "found footage" movie, meaning that almost all of the scenes are shot from the viewpoint of fixed cameras within the spacecraft, or hand-held/spacesuit cameras used by the astronauts. Additional scenes consist of interview footage with scientists and administrators back on Earth, as well as footage from news stories about the mission.

It's in those extra scenes that the movie makes one of its major missteps. While they provide a lot of exposition that helps the viewer understand the parameters of the mission, and do so in a very natural, believable, interesting way, it becomes clear at some point in the film that some of the interviews take place after the disaster that cuts communications between Earth and Europa One. Once that happened, my mind automatically started looking for tonal clues in the interviews about whether the mission would make it back home or end with all hands being lost. For me, this turned into a constant tease on the part of the filmmakers. Does the administrator's tendency to get emotional and choked up imply that all of our astronaut characters are already dead? Or is she just a sensitive person relating her emotional reaction upon learning that the ship might have been destroyed? Does the Earthbound scientist's enthusiastic discussion of key events in the mission reveal that some of the characters make it back to Earth? Or is he just so in love with the scientific wonder that he isn't thinking about the loss of life? Even worse, at some point, footage of the pilot begins showing up as well. Is it interview footage from after her return to Earth? Or is she giving a sort of "last testament" description after it has become clear that everyone is doomed?

If the entire film had been spacecraft and crew footage, I would not have been trying to solve the mystery of do-they-live-or-do-they-die. I could only have watched the events unfolding and been pulled forward by the progress of the plot. I would have been concerned about the fates of the characters rather than about figuring out what the interview footage might be saying about the fates of the characters. So the Earth-side footage served to pull me out of the narrative even as it helped explain some of the action taking place. That created an emotional distance and weakened the film for me. Even worse (for reasons I'll discuss in a moment), by the end of the film, all the teasing and toying about the fate of the crew made me feel very manipulated.

My other main issue with the film was the choice to begin with the catastrophe and then flash back to show the launch and early portions of the mission. While this gave the early part of the movie a dramatic intensity that it would otherwise have lacked, we learn in those first few moments that one of the crew dies in the accident, and then we spend half an hour or more waiting to learn exactly how and why he dies. During that half hour, we find out that the guy who died is one of the most likable members of the crew. But since he's already dead, the actual death scene ends up delivering more of an intellectual resolution than any kind of emotional surprise. This is not to say that it's sterile or cut-and-dried; the film does a good job of making you feel the impact on his fellow crew-members, and humanizes all of them in a very effective way. But in showing that the astronaut died before giving us reason to care about him, the film initiated its habit of distancing the viewer from the moment-to-moment suspense of the story.

Because those two issues put me at arm's length from the emotional grip of the story, I had time and inclination to see and think about a variety of other things that bothered me. The final outcome: I ended up unhappy with the film -- not that I had watched it, but that it had missed its opportunity to be a truly shining light in the constellation of s.f. filmmaking.

Overall, I give the film three stars out of five, with the note that it's a very frustrating three stars because a few small changes would have leapt the movie up to four-and-a-half or even five.

The remainder of this review is SUPER-HEAVY-DUTY SPOILER TERRITORY!!! Stop reading now if you don't want the resolution of the movie ruined for you.

Why did I end up feeling so manipulated by the movie? The answer to that lies in those interview-or-testament scenes in which the pilot is talking to the camera. She's sitting in front of a background that looks like a generic studio backwall that might be used in an interview setup. But it's generic enough that it might also be some corner of the ship that we haven't clearly seen in other camera angles, so that alone doesn't ruin anything. What does cause me major aggravation is that the progression of these scenes makes it clearer and clearer that they must be interview footage, and that the pilot must therefore survive (although she might be the only survivor). Key to this conclusion is the fact that we see the pilot discussing a major decision the crew makes after landing on Europa. A fluke event during landing has forced them to set down outside their planned landing zone. As a result, they can't get surface data that would have been available in the intended LZ. They do still have a drilling rig and remote-controlled submersible, but after some tantalizing footage from the submersible, they lose contact with it. So the decision is made for one of the astronauts to do an EVA, walk to the original landing zone, and collect the surface data. This goes bad and the astronaut dies, although not before discovering unicellular life forms in the LZ. The pilot had been the tie-breaking vote that determined this person's fate. But there's no emotional hint during the "interviews" that the pilot is discussing these events mere hours after sending her crew-mate out to die. She's entirely philosophical about it, in a way that someone could be after having two years to deal with the grief and guilt.

The story then progresses with the remaining crew's attempt to lift off for rendezvous with the main spacecraft, during which disaster yet again strikes, causing the lander to crash back to the surface, killing the mission commander, and leaving the pilot and two other astronauts trying desperately to make repairs that might allow them to take off, save their lives, and return their data to Earth. The lander is a literal wreck at this point, as well as being on literally thin ice. No one has much hope that they'll get the repairs done before the ice breaks, or that the repairs will be sufficient to get them back to orbit.

Now comes the reveal that the pilot has been recording those "interview" clips while her two remaining crew-mates were making their preparations for the repair EVA. In other words, every second of her interview footage has been filmed during a lull after a period of several hours in which she sent her crew-mate out to die, experienced a near-fatal crash-landing, saw the mission commander die horribly in the crash, and then learned that she and her last teammates are almost certainly going to die as well. But while watching it, the footage was quite plausibly believable as an interview with someone who had lived through these events years ago and was discussing them in the comfort of a studio. She didn't come across as a woman shell-shocked, stranded, and probably about to die.

If the character had been presented as an icily efficient monomaniac throughout the film, and if she'd persisted in that behavior for the rest of the movie (in which the repair attempts fail, the other two crewmen die, and the lander sinks, killing her), then perhaps the interview-ish footage might have simply reflected her absolute iron will and professional detachment. But after the crash landing, she grows progressively more emotional and distraught, in a way that's completely at odds with her demeanor while she's talking to the camera.

So not only did the interview footage make me think it was likely she would survive, but when viewed in the context of her actual situation while filming it, it lacked any emotional believability. Its main purpose was to keep the viewer hopeful even though the character really knew there was no hope. It gave every appearance of being an interview that helped us know what was going on in the character's mind through these events, but then it turned out to be deliberately hiding the most important thing that was going on in her mind. Not merely omitting. Not carefully skirting the issue. Deliberately, manipulatively concealing the character's frame of mind. In other words, it was the filmmakers saying, "Here, would you mind standing on this rug?" and then pulling it out from under me.

The kicker then came at the very end. Since everyone dies and the capsule sinks, how is any of this footage ever returned to Earth? We know from the administrator's interviews that they do, in fact get hold of all the video we've been watching for the last two hours. (And since the video represented a small sampling out of a year and a half of the mission, they got some vast amount more footage than what we've been watching.) Well, it turns out that once the astronauts know the repairs aren't going to work, they re-route power from the life-support system to the communications system and transmit everything to Earth.

This solution is so down-to-the-wire that te pilot hits the transmission button just as the lander is starting to sink, and something like 16 months worth of video footage from dozens of onboard cameras and suit cameras gets beamed out to Earth in the remaining moments that the lander is sinking. This includes the final striking image from the lander's interior camera: the pilot opens the airlock (never mind that there should be a failsafe preventing both doors from ever opening at once), the interior floods, and an alien life form swims into the lander and is revealed in the last second before the transmission cuts off.

The administrator then comes on in a final interview to praise the pilot's quick, staring-death-in-the-face thinking, thanks to which Earth received this confirming footage of complex life in the oceans of Europa.

But by this point, we had already gotten tons of indirect evidence that something complex and reactive was swimming around under the ice, along with direct evidence of that unicellular life form from the surface samples. So a smile-for-the-camera picture represents something amazing for the people on Earth in the story, but it's not really a big deal for viewers of the movie.

Much worse, though, is the fact that the crew has been out of contact with Earth for 16 to 18 months, but we now discover that a simple re-routing of power undertaken in the space of just a few minutes could solve the whole problem and allow transmission to Earth directly from the lander on the surface (and then under the surface) of Europa. So why didn't they figure something out in all those months? They did attempt a repair on the main ship at the time of the accident. (That's how the first crewman died.) But after that there was no discussion that any possibility remained of reestablishing communications. There was certainly no mention of the lander having a communications array that could reach Earth, which would have to have been redundant to the array on the main ship.

In other words, everything about the way the movie was constructed suggested that the footage either made it back to Earth because the mission made it back to Earth, or because another subsequent mission went out and found it. But apparently the filmmakers preferred to have everyone die so that a final shocking image of an alien would get beamed back to Earth rather than have someone live and return with proof of unicellular life and indirect evidence of something large and mysterious under the ice. So everybody we care about dies, but at least we get to see a picture of a CGI tentacle-creature.

Ultimately, that ending threw away all that the rest of the movie had accomplished for me, because it felt as cheaply manipulative as anything in a big-budget Hollywood spectacle film.

Really, I would rather have known from the very start that everyone was going to die, so that then I could at least feel their deaths had had some meaning when they captured this amazing evidence of extraterrestrial life.

If you've read all this and still have any interest in watching Europa Report, I strongly suggest that you do so. As I said earlier, many aspects of the film are really quite good. And if knowing all the crap that upset me doesn't put you off, you'll probably enjoy watching it for yourself.